

Synopsis: A realistic zombie online game! Scavenge for junk, craft tools, farm, and fight monsters, searching for the reasons why humanity failed to combat the zombie virus amidst active survival. Prologue In the vast universe, there is a most beautiful planet called Earth. With its azure seas and skies, majestic mountains, rushing rivers and seas, and picturesque countryside, it has nurtured countless lives. For thousands of years, people have lived on this planet, enjoying unparalleled life and happiness. But from that day on, everything changed. The world was filled with the stench of decay, and the dead became walking corpses. The remaining people hastily boarded an ark and left Mother Earth, leaving our beautiful home. For thousands of years, humanity, who resided on Blue Star, never forgot their mother. And today, millions of humans will return to Earth to rebuild their homes. Lin Wu reached out and closed the virtual display interface in front of him, thinking to himself: It's just a game, a zombie game, is there a need to boast so grandly? For Lin Wu, a college student about to enter society, he has played countless games in his life but has never transcended morality or improved his character through games. In the past, Lin Wu would have definitely grabbed his keyboard and started flaming, but this game is different. It's not because the developer, Dawn, is so powerful, but because he has no choice but to play. A week ago, the second part of the Home Project, initiated by Blue Star, humanity's second habitable planet, began. Blue Star's intelligent AI butler, Dawn, randomly selected one million humans aged 18-40 to return to Earth and take over the first part of the Home Project: a city built by robots. Lin Wu was one of the 'unlucky' million. The video Lin Wu watched earlier was a promotional film for a game called "Home," simulated by Dawn based on the outbreak of the zombie virus on Earth in August 2144. One purpose was to provide entertainment for the million people during their two-year hibernation journey. Lin Wu paid attention to "Home" because of another important purpose of the game: allocating resources for the immigrants. Millions of people immigrating to Earth to rebuild their homes. During this process, even if all professions are equal, houses still come in different sizes, and no matter how fair things are, someone will be dissatisfied. "Home" is Dawn's solution to this problem. In simple terms, the points each person ultimately obtains in the "Home" game represent their resource allocation rights upon arrival on Earth. As for how the points are calculated, Dawn did not provide detailed explanations, only giving examples of some items that award and deduct points in the game, hoping players will actively explore and play. The longer one survives in the game, the higher the score. Achieving certain accolades in the game will earn bonus points. Defeating powerful enemies will earn bonus points. Death is the only item that deducts points, according to Dawn's explanation. After touring the magnificent mountains and rivers of Blue Star and having a farewell gathering with his friends, Lin Wu finally boarded the Ark after kissing the soil of Blue Star. Can he refuse? Of course not, Dawn would be unhappy, and even Lin Wu himself would be unhappy. Immigrating to Earth is a rare opportunity for ordinary people to turn their lives around. Regardless of whether you were a nobody or a somebody on Blue Star, everyone is on the same starting line. For Lin Wu, one of the million immigrants, his wish is to beat the game, dominate "Home," earn points, and thus win a large villa and reach the pinnacle of life. Unfortunately, his wish is everyone's wish; no one wants to start their new life on Earth at a hellish difficulty. According to the system broadcast, after bidding farewell to their home planet, the passengers entered their respective hibernation pods. Once all million immigrants were in hibernation, the "Home" game officially began.
In a world transformed by dark matter simulation technology, survival hinges on more than just combat prowess. Enter the Homeland, a hyper-realistic game where every choice, from character creation to resource management, can mean the difference between life and death. Follow Forest Mist, an ordinary orphan with extraordinary agility, as he navigates a treacherous landscape filled with the undead, ruthless survivors, and the ever-present struggle for resources. Can he forge a safe haven, or will he succumb to the harsh realities of this new world?
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